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Class

SceneEntrySequence

Generated GDScript class reference for GridPlacement.SceneEntrySequence.

Status
Current
Version
v6.3.0
Source updated
2026-10-29
Generated on
2026-10-29

6.3. These pages document the 6.3 release, where placeable is now entry (what changed) and PlacementOwner is deprecated (migration). Still on 6.2? Your version's guides ship inside the plugin itself, under addons/grid_placement/guides/; the 6.2 URLs on this site now redirect to this series.

Groups variants of one object into a single catalog slot. Players cycle through the variants with the left/right arrows (shown when there are two or more), for example Basic Tower, Heavy Tower, Rapid Tower. Each variant keeps its own placement rules. Add sequences to SceneEntrySelectionUI.sequences or put them in its SceneEntrySelectionUI.sequences_folder. var tower_sequence := SceneEntrySequence.new() tower_sequence.display_name = "Defense Towers" tower_sequence.scene_entries = [basic_tower, heavy_tower, rapid_tower]

Source: addons/grid_placement/scene_entries/scene_entry_sequence.gd

Syntax

class SceneEntrySequence extends PlacementResource

Members

NameKindSummary
display_namePropertyName of the sequence as a whole.
scene_entriesPropertyThe variants, in the order players cycle through them.
iconPropertyOptional icon for the sequence as a whole.
countMethod
get_variantMethod
variant_display_nameMethod
get_editor_issuesMethod
get_runtime_issuesMethod