About
Chris Navarre
I make Godot 4 plugins, write the guides and API reference that go with them, and publish tutorials and courses. Everything on this site exists so you can see the work before you buy it: full source, public docs, and running demos for every plugin.
What I build
Godot 4 plugins for the parts of a game that are tedious to build twice: placing and building objects in a world, running game time and calendars, and running an inventory. Each one ships with documentation and a playable demo.
- Grid PlacementAdd building placement to your game with grid snapping, previews, rotation, and placement checks already handled.v6.2.2
- Calendar TimeAdd an in-game clock, calendar, day/night cycle, and time-based gameplay without building the whole system yourself.v2.1.1
- Item VaultAdd items, inventories, pickups, drops, shops, crafting, and saving with one connected Godot system.v1.1.1
How to check the work
None of the plugin claims here need to be taken on faith: the guides and API reference are public, the web demos run in the browser, the source is included with every purchase, and the license is written out in full.
- Read the documentation — guides and generated GDScript API reference for every plugin
- Read the articles — written versions of the tutorial videos, with the code that matters
- Read the license — exactly what you may ship
- Read the FAQ — compatibility, versions, and support
Where to find me
- YouTube — tutorials and release videos
- itch.io — where the plugins are sold
- Udemy and Skillshare — the complete courses, when you want the long version
- X — release notes and what changed
Questions about a plugin, a license, or a course can go to [email protected].