Articles
Goal-first Godot recipes, plus lessons from running our own plugin test and proof pipelines. The recipes end with a demo you can play in your browser; the lessons stand on their own.
Blank-frame detection for screenshot and video proof pipelines
A screenshot of nothing is still a valid PNG that hashes cleanly. Make visual evidence able to describe its own absence, and know the limits of the guard that checks it.
Godot test summary: failed assertions vs failing cases
A GdUnit summary can report thousands of failures across a few hundred cases. Count distinct failing cases, print both numbers, and stop the red from becoming background noise.
Godot drag and drop inventory
Build drag and drop inventory UI on Item Vault: game-owned slots over container add and remove, with stacking, partial moves, and refresh.
Godot inventory system tutorial
Build a complete Item Vault inventory: pickups, stacking, crafting, equipment, and save and load sharing one item model.
How to make a day-night cycle in Godot 4
Drive a sun and moon lighting rig from a Calendar Time GameClock: author times of day, set the timescale, and keep save and load safe.
How to make a farming system in Godot
Grow crops on Grid Placement soil plots with Calendar Time ageing: one growth tick per game day, seasons from the calendar, save-safe harvests.
How to snap objects to a 3D grid in Godot
Snap LEGO-style bricks, furniture, and structures to a 3D GridMap with Grid Placement: mounts, previews, rotation, and validation.