FAQ
Frequently asked questions
Real questions from Godot developers, organized by plugin. Can't find your answer? Ask in the comments on itch.io or check the documentation.
Last updated August 2026
General
Can I use these plugins in commercial games?
Yes. All plugins come with a royalty-free commercial license. You can use them in your own Godot projects, including commercial ones. You may not redistribute, resell, or repackage the source code itself as a standalone asset or competing product.
Where can I read the full license?
The full license is available at <a class="font-semibold text-accent underline" href="/license/plugin-asset-v2/">christutorials.com/license/plugin-asset-v2/</a> and included with every download. Read it before purchase so you know exactly what's permitted.
When is the next sale?
Sales happen periodically — past sales have included launch sales and seasonal events. Follow on X (Twitter) or YouTube for announcements. Supporting on Patreon or Ko-fi also gives broader access to plugins, scripts, project files, and asset packs.
What's included in the bundle?
The bundle includes all three plugins — Grid Placement, Calendar Time, and Item Vault — for $50 (normally $100 total). Each plugin includes full GDScript source, demo scenes, templates, setup guides, and API reference.
Are video tutorials available?
Yes. Each plugin has a beginner setup guide and customization tutorial series on YouTube. Links are on each product page.
How do I get started with a plugin?
Install the plugin in your Godot 4 project, open a demo scene to see it working, follow the video guide to create your first placeable object, then replace the demo objects with your own scenes. Setup guides and API reference are available in the docs section of this site.
Grid Placement
Which Godot versions does Grid Placement support?
Grid Placement 5.0.9 supports Godot 4.4 and newer, including 4.7. Grid Placement 6.0 supports Godot 4.5 through 4.7.
What's the difference between Grid Placement and Godot's built-in auto-tile?
Godot auto-tile is for building tile maps at editor time. Grid Placement is for placing game objects during gameplay itself — with validation rules, previews, and save/load. Think survival games where players build a base at runtime.
Can Grid Placement be used for isometric 2D games?
Yes. The included isometric diamond grid demo shows how to handle isometric coordinate conversion, grid-aware rotation, polygon collision, and boundary validation.
Can I move, rotate, or demolish placed objects?
Yes. Grid Placement supports moving placed objects, rotating in configured increments, flipping horizontally or vertically, and demolishing objects through the placement workflow.
Can I stack objects on the same tile in isometric mode?
Not directly in the current release. Multiple objects occupying the same square while visually stacked is a requested feature for a future update.
Can I click on a placed object to show information or interact with it?
Not built in, but doable. Node2Ds can implement mouse_entered() and mouse_exited() signals to trigger hover effects or communicate with a UI to show info about the hovered node.
I can't open the demo project with my Godot 4.3 editor.
The current demo projects require Godot 4.4 or newer. If you're on an older version, check the download page — legacy versions may still be available for older Godot releases.
I'm on Grid Placement 3.x/4.x. How do I upgrade?
Major version upgrades rename resources and restructure scenes. Follow the setup video for the new version and the migration guide in the README. Back up your project first — 4.0+ has several renamed resources that will show empty properties in the inspector.
Is it safe to upgrade from version 5.0.x to 5.0.9?
Yes, minor version updates (e.g., 5.0.8 to 5.0.9) are backward-compatible. Just back up your project first as a precaution.
Do the plugins work in 2D and 3D?
Grid Placement has top-down, isometric, and platformer demos included. The core system is designed for 2D grid placement workflows.
Calendar Time
Which Godot versions does Calendar Time support?
Calendar Time 2.0.4 supports Godot 4.4 and newer.
Do the plugins work in 2D and 3D?
Calendar Time includes both 2D and 3D day/night demos. The clock system itself is dimension-neutral — the same GameClock drives UI and gameplay in any project type.
I get 'Nonexistent function get_game_year in base Nil' when loading the demo. What's wrong?
This usually means a required node reference isn't set in the inspector. The most common fix: assign the GameClock resource and TimeHost references in your scene nodes. If the error persists across scenes, the system may be running before its dependencies are ready — make sure load order is correct.
I upgraded from World Time 1.x. Do I need to migrate?
Yes. Calendar Time 2.0 renamed classes, scenes, properties, and plugin branding. Back up your project and follow the included migration guide before replacing files. New projects should use Calendar Time 2.0.4.
Can I use Calendar Time for farming or survival games?
Yes. Calendar Time is designed for farming sims (crop growth, shop hours, festivals), survival games (day length, machine progress), RPGs (quest deadlines, event days), and colony sims (multiple regional clocks).
Item Vault
Which Godot versions does Item Vault support?
Item Vault 1.0.1 supports Godot 4.4 and newer.
Do the plugins work in 2D and 3D?
Item Vault is dimension-neutral — the same inventory logic works in 2D and 3D projects.
What can Item Vault do out of the box?
Item Vault handles items, inventories, pickups, drops, transfers, shops, crafting, and saving/loading. It includes drop tables, loot systems, gatherable nodes, and runtime pickup bridging.
Can I use Item Vault commercially?
Yes. Like all plugins, Item Vault comes with a royalty-free commercial license for use in your own Godot games.
Still have questions? @ me on X, ask on itch.io, or browse the documentation.