Use this documentation to install Calendar Time, wire a shared GameClock, choose the right time model, and adapt proven timing patterns in your own Godot project.
- Start with Getting Started for install, service scene setup, and the first shared GameClock.
- Read What Should Drive What? when choosing between automatic engine time, manual clock control, and custom tick loops.
- Read Time Model after setup to understand precision, manual clock control, and multiplayer boundaries.
- Use the Guides section for save/load, TimeScale ownership, UI templates, examples, and logger integration.
- Use the Patterns section for reusable timing and animation patterns you can adapt in your own game.
- Use the migration guide when moving World Time or Calendar Time 1.x projects to 2.0.
- Use the GDScript API reference for generated symbol pages from the public Calendar Time addon surface.