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Calendar Time

Guides, patterns, migration notes, and API reference for Calendar Time 2.0.4.

Status
Current
Version
v2.0.4 current
Updated
2026-08-09

Use this documentation to install Calendar Time, wire a shared GameClock, choose the right time model, and adapt proven timing patterns in your own Godot project.

  • Start with Getting Started for install, service scene setup, and the first shared GameClock.
  • Read What Should Drive What? when choosing between automatic engine time, manual clock control, and custom tick loops.
  • Read Time Model after setup to understand precision, manual clock control, and multiplayer boundaries.
  • Use the Guides section for save/load, TimeScale ownership, UI templates, examples, and logger integration.
  • Use the Patterns section for reusable timing and animation patterns you can adapt in your own game.
  • Use the migration guide when moving World Time or Calendar Time 1.x projects to 2.0.
  • Use the GDScript API reference for generated symbol pages from the public Calendar Time addon surface.