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World Building · v6.0.2 · Godot 4

Grid Placement

Add a complete 2D and 3D building-placement workflow to your Godot game without rebuilding previews, validation, rotation, drag placement, and save/load from scratch.

$40

★ 5.0/5 on itch.io · 6 ratings

Grid Placement 6.0 placing 3D house walls with a neutral valid ghost wash and green verdict indicators (blocked stays red)
3D wall placement with live ghost previews — 8 s excerpt from the included demo film.
  • Full GDScript source included
  • Playable demo scenes
  • Setup guides and API reference
  • Commercial game use covered by the included license
Product overviewGrid Placement

What it handles

Start from a working system, then make it yours.

The core workflow is already connected. Extend the parts your game actually needs instead of rebuilding the foundation.

  1. 01Rule-driven placement validation with per-tile checks
  2. 02Ghost previews, targeting states, and grid-aware rotation
  3. 03Directional sprite swap for 2D objects authored per facing
  4. 042D TileMapLayer and 3D GridMap placement from the same API
  5. 05GRID and SMOOTH 3D placement with CELL/EDGE/FACE/CORNER/TOP mounts
  6. 06Paint, replace, and erase 3D terrain cells by catalog terrain name
  7. 07Opt-in striped blocked-preview feedback that does not rely on red/green
  8. 08Drag multi-building for fast layout work
  9. 09Save/load support for placed structures
  10. 10Extensible rule API for custom placement logic

Evaluate it before you buy

The documentation is public.

Check the setup flow and generated API first. You can verify how the plugin fits your project before spending anything.

Keep up with releases

Follow Chris' Tutorials

Pick the channel you actually use. Plugin releases, demos, and tutorials stay separate from the purchase flow.