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Commercial tools

Godot plugins

Practical tools built alongside the tutorials. Released plugins include practical guides and generated API reference, with access available through itch.io, YouTube Membership, Patreon, and Ko-fi. Item Vault 1.0 is live.

World Building

Available now

Grid Placement

Tile-aware placement rules, previews, validation, and building workflows.

  • Rule-driven placement validation with per-tile checks
  • Ghost previews, targeting states, and grid-aware rotation
  • Drag multi-building for fast layout work
  • Save/load support for placed structures
  • Extensible rule API for custom placement logic
Technical details & API

Systems

Available now

Calendar Time

In-game calendars, clocks, and scheduling for day/night cycles and time-driven systems.

  • Drift-free integer-microsecond clock core with manual drive for exact time stepping
  • Multi-clock worlds with id-keyed, reorder-safe saves
  • Day/night cycle service with lighting nodes and UI displays included
  • Decoupled object ageing for crops, spoiling, and construction
  • JSON-safe save/load with schema versioning and legacy migration
Technical details & API

Inventory

Available now

Item Vault

Inventory, item definitions, containers, and pickup flows for Godot projects.

  • Shared item model: definitions, stacks, database, JSON catalogs
  • Drop tables with item-aware world drops and 2D/3D spawners
  • Pickup-to-inventory bridge with overflow safety
  • Slot containers, transfers, shop buy/sell/buyback, versioned saves
Available from:
Technical details & API