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Godot 4 plugins

Godot 4 building, calendar, and inventory systems with demos and source.

Compare Godot 4 systems for building, world time, and inventory — see each running, inspect the docs, and know the price before leaving the site.

3 available now
✓ Full GDScript source✓ Playable examples✓ Guides + API reference✓ Commercial game use
World Building · v6.1.0 · Godot 4

Add a building-placement mode to your game without having to create the grid, preview, rotation, placement checks, and saving from scratch.

$40

★ 5.0/5 on itch.io from 6 ratings

What's included

  • Full GDScript source included
  • Playable 2D and 3D building demos
  • Setup guides and API reference
  • Commercial game use covered by the included license

What you can build

  • Show a preview before the player places a building
  • Snap buildings to a grid and rotate them
  • Block invalid placement automatically
  • Build in 2D or 3D with the same workflow
  • Paint terrain tiles in 2D and 3D
  • Drag-place multiple buildings
  • Save and load what the player has built
Setup docs and technical details
Systems · v2.1.1 · Godot 4

Give your game a working clock and calendar, then use that time for day/night lighting, schedules, crops, ageing, or other time-based gameplay.

$30

What's included

  • Full GDScript source included
  • 2D and 3D day/night demos and templates
  • Setup guides and generated API reference
  • Commercial game use covered by the included license

What you can build

  • Run an in-game clock and calendar
  • Add day/night lighting
  • Track days, seasons, and longer periods of time
  • Use time for crops, ageing, construction, and similar systems
  • Save and restore world time
Setup docs and technical details
Inventory · v1.1.0 · Godot 4

Add the item systems most games need—items, inventories, pickups, drops, shops, crafting, transfers, and saving—without wiring each piece together yourself.

$30

What's included

  • Full GDScript source included
  • 2D and 3D inventory workflows
  • Demos plus setup guides and API reference
  • Commercial game use covered by the included license

What you can build

  • Create reusable item definitions
  • Add inventories and item stacks
  • Pick up and drop items in the world
  • Move items between containers, shops, and crafting flows
  • Save and load inventory data
Setup docs and technical details