Inventory · v1.1.0 · Godot 4
Item Vault
Add a connected inventory stack—items, containers, pickups, drops, shops, crafting, and save/load—without wiring each system separately.
Play the free demo in your browser No download, no account — the shipped build running in Web.
- Full GDScript source included
- 2D and 3D workflows
- Demos plus setup guides and API reference
- Commercial game use covered by the included license
What it handles
Start from a working system, then make it yours.
The core workflow is already connected. Extend the parts your game actually needs instead of rebuilding the foundation.
- 01Shared item model: definitions, stacks, database, JSON catalogs
- 02Drop tables with item-aware world drops and 2D/3D spawners
- 03Pickup-to-inventory bridge with overflow safety
- 04Slot containers, transfers, shops, crafting, and versioned saves
- 05Atomic stack transactions with rollback
See it running
These are the shipped demos, not mockups.
Every loop below is a real scene from the plugin, captured from the build you get. Open any of them in the editor and step through the same flow.

Pickup to inventory — the character walks the field, drops collect, the inventory fills.

3D chest to inventory — closed chest, opened, items collected in sequence.

Chest drop table — accumulating rolls, merging stacks, odds stated as they resolve.

Shop and buyback — buy for 4g, sell for 2g, buy back at the original sale credit.

Spawning patterns — point, shape-edge, and launch-force spawners in motion.

Crafting bench — an atomic craft, a capacity rejection, then save and reload.

Retained resources — durability, fuel, and charges that survive use and save/load.

The showroom — every demo in one launcher you can run from the editor.

Stack JSON round-trip — serialize, write JSON, restore ids, quantity, and instance id.
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Evaluate it before you buy
The documentation is public.
Check the setup flow and generated API first. You can verify how the plugin fits your project before spending anything.
