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A 3D chest opening in a room, its contents collecting into an inventory panel
3D chest to inventory

Prefer a walkthrough? Watch the Item Vault overview on YouTube

What it handles

Start from a working system. Then make it yours.

The core workflow is already connected. Extend the parts your game needs instead of rebuilding the foundation.

One inventory system

Items, stacks, containers, shops, crafting, and saves.

Loot and drops

Loot tables with 2D and 3D item drops and spawners.

Safe pickups

Pickups that land safely in the inventory, even when it is full.

One item model

Containers, shops, crafting, and versioned saves share the same item model.

Rollback transfers

Item transfers that roll back instead of losing items.

See it running

These are the shipped demos, not mockups.

Every loop below is a real scene from the plugin, captured from the build you get. Open any of them in the editor and step through the same flow.

A character walking a field as dropped items collect into an inventory panel

Pickup to inventory — the character walks the field, drops collect, the inventory fills.

A 3D chest opening in a room, its contents collecting into an inventory panel

3D chest to inventory — closed chest, opened, items collected in sequence.

A drop table resolving rolls into a chest, with duplicate stacks merging

Chest drop table — accumulating rolls, merging stacks, odds stated as they resolve.

A shop screen buying and selling an item, then buying it back at the recorded sale price

Shop and buyback — buy for 4g, sell for 2g, buy back at the original sale credit.

Items spawning in point, edge, and launch patterns across a 2D scene

Spawning patterns — point, shape-edge, and launch-force spawners in motion.

A crafting bench consuming ingredients atomically, rejecting an over-capacity craft, then restoring from a save

Crafting bench — an atomic craft, a capacity rejection, then save and reload.

Items carrying their own durability, fuel, and charge values surviving a save and reload

Retained resources — durability, fuel, and charges that survive use and save/load.

Free · in your browser

Try it before you buy.

The web demo is the shipped build. No download, no account.

Play the web demo

Prefer the whole page at once? Open the full product page preview

Evaluate it before you buy

The documentation is public.

Check the setup flow and the GDScript API first, so you know how it fits your project before spending anything.

Before you buy

Questions people ask.

Which Godot versions does Item Vault support?
Item Vault 1.1 supports Godot 4.5 through 4.7.
Does Item Vault work in 2D and 3D?
Item Vault is dimension-neutral — the same inventory logic works in 2D and 3D projects.
Can I use these plugins in commercial games?
Yes. All plugins come with a royalty-free commercial license. You can use them in your own Godot projects, including commercial ones. You may not redistribute, resell, or repackage the source code itself as a standalone asset or competing product.
What can Item Vault do out of the box?
Item Vault handles items, inventories, pickups, drops, transfers, shops, crafting, and saving/loading. It includes drop tables, loot systems, gatherable nodes, and runtime pickup bridging.

If you need more than one

The other two systems.

Same GDScript source, same commercial licence, same free web demos. Each one works on its own.

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Item Vault v1.1.1

Ready to add Item Vault to your game?

Full GDScript source · Playable demos · Public guides and API · Royalty-free commercial license

New versions are announced on .

Item Vault$24
Buy on itch.io