Grid Placement
Add building placement to your game with grid snapping, previews, rotation, and placement checks already handled.
- Show players where a building can be placed
- Snap, rotate, and drag-place in 2D or 3D
- Save and load placed buildings
Prefer a walkthrough? Watch the Item Vault overview on YouTube
What it handles
The core workflow is already connected. Extend the parts your game needs instead of rebuilding the foundation.
Items, stacks, containers, shops, crafting, and saves.
Loot tables with 2D and 3D item drops and spawners.
Pickups that land safely in the inventory, even when it is full.
Containers, shops, crafting, and versioned saves share the same item model.
Item transfers that roll back instead of losing items.
See it running
Every loop below is a real scene from the plugin, captured from the build you get. Open any of them in the editor and step through the same flow.

Pickup to inventory — the character walks the field, drops collect, the inventory fills.

3D chest to inventory — closed chest, opened, items collected in sequence.

Chest drop table — accumulating rolls, merging stacks, odds stated as they resolve.

Shop and buyback — buy for 4g, sell for 2g, buy back at the original sale credit.

Spawning patterns — point, shape-edge, and launch-force spawners in motion.

Crafting bench — an atomic craft, a capacity rejection, then save and reload.

Retained resources — durability, fuel, and charges that survive use and save/load.
Free · in your browser
The web demo is the shipped build. No download, no account.
Play the web demoPrefer the whole page at once? Open the full product page preview
Evaluate it before you buy
Check the setup flow and the GDScript API first, so you know how it fits your project before spending anything.
Step by step, for v1.1.1
Generated reference for v1.1.1
The same public classes you call after you buy.
Browse the APIBefore you buy
Learn with recipes

Sell from an Item Vault inventory with DropTable stock, atomic buys, and game-owned prices: the vault moves goods, your game moves gold after commit.

Build drag and drop inventory UI on Item Vault: game-owned slots over container add and remove, with stacking, partial moves, and a redraw after every mutation.

Build a complete Item Vault inventory for a 2D or 3D Godot 4 game: pickups, stacking, crafting, equipment, and save and load sharing one item model.
If you need more than one
Same GDScript source, same commercial licence, same free web demos. Each one works on its own.
Add building placement to your game with grid snapping, previews, rotation, and placement checks already handled.
Add an in-game clock, calendar, day/night cycle, and time-based gameplay without building the whole system yourself.
Item Vault v1.1.1
Full GDScript source · Playable demos · Public guides and API · Royalty-free commercial license
New versions are announced on .