Inventory · v1.1.1 · Godot 4
Item Vault
Godot 4 inventory plugin: items, containers, pickups, drops, shops, crafting, and save/load sharing one item model.
Play the free demo in your browser No download, no account — the shipped build running in Web.
- Full GDScript source included
- 2D and 3D inventory workflows
- Demos plus setup guides and API reference
- Commercial game use covered by the included license
What it handles
Start from a working system, then make it yours.
The core workflow is already connected. Extend the parts your game actually needs instead of rebuilding the foundation.
- 01Godot 4 inventory system: items, stacks, containers, shops, crafting, and saves
- 02Loot tables with 2D/3D item drops and spawners
- 03Pickups that land safely in the inventory, even when full
- 04Containers, shops, crafting, and versioned saves sharing one item model
- 05Safe item transfers that roll back instead of losing items
See it running
These are the shipped demos, not mockups.
Every loop below is a real scene from the plugin, captured from the build you get. Open any of them in the editor and step through the same flow.

Pickup to inventory — the character walks the field, drops collect, the inventory fills.

3D chest to inventory — closed chest, opened, items collected in sequence.

Chest drop table — accumulating rolls, merging stacks, odds stated as they resolve.

Shop and buyback — buy for 4g, sell for 2g, buy back at the original sale credit.

Spawning patterns — point, shape-edge, and launch-force spawners in motion.

Crafting bench — an atomic craft, a capacity rejection, then save and reload.

Retained resources — durability, fuel, and charges that survive use and save/load.

The showroom — every demo in one launcher you can run from the editor.

Stack JSON round-trip — serialize, write JSON, restore ids, quantity, and instance id.
Prefer the whole page at once? Open the full product page preview
Evaluate it before you buy
The documentation is public.
Check the setup flow and generated API first. You can verify how the plugin fits your project before spending anything.
