Runtime pacing: how fast in-game time advances relative to engine time
Source: addons/calendar_time/game_time/time_units/clock_pacing.gd
Syntax
class ClockPacing extends ResourceMembers
| Name | Kind | Summary |
|---|---|---|
DEFAULT_DELTA_MULTIPLIER | Field | This is the standalone pacing half of the former combined `TimeScale`. The current `TimeHost.time_scale` export remains the compatibility `TimeScale` resource; use `TimeScale.to_clock_pacing()` when code needs this value separately. `TimeHost` reads `delta_multiplier` in PROCESS / PHYSICS_PROCESS drive modes. Default delta_multiplier: 1000 in-game seconds per real second (1000× speedup). |
delta_multiplier | Property | In-game seconds advanced per one real second of engine delta. Values <= 0 pause the host. The default matches the historical TimeScale default. |