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Class

ClockPacing

Generated GDScript class reference for CalendarTime.ClockPacing.

Status
Current
Version
v2.0.4
Updated
2026-08-09

Runtime pacing: how fast in-game time advances relative to engine time

Source: addons/calendar_time/game_time/time_units/clock_pacing.gd

Syntax

class ClockPacing extends Resource

Members

NameKindSummary
DEFAULT_DELTA_MULTIPLIERFieldThis is the standalone pacing half of the former combined `TimeScale`. The current `TimeHost.time_scale` export remains the compatibility `TimeScale` resource; use `TimeScale.to_clock_pacing()` when code needs this value separately. `TimeHost` reads `delta_multiplier` in PROCESS / PHYSICS_PROCESS drive modes. Default delta_multiplier: 1000 in-game seconds per real second (1000× speedup).
delta_multiplierPropertyIn-game seconds advanced per one real second of engine delta. Values <= 0 pause the host. The default matches the historical TimeScale default.