Adds a int value to a target node with add(int) method when a number of game seconds have elapsed on the TimeSignalBus. [br][br] You can stop this node from executing by setting process_mode to disabled
Source: addons/calendar_time/ageing/add_after_game_seconds.gd
Syntax
class AddAfterGameSeconds extends NodeMembers
| Name | Kind | Summary |
|---|---|---|
ClockValidator | Field | Where to receive updates to the current date time from `ClockValidator` is preloaded here to validate this timer's clock binding. |
clock | Property | Elapsed game seconds from this clock drive the deferred-add timer. |
target_node | Property | Node added as a child once the bound clock reaches the configured game-seconds threshold. |
seconds_amount | Property | Add this to the target_node per period |
interval | Property | Number of age values per increase |
remainder_secs | Property | Accrued time that has no been used in adding value to the target node yet |
last_update_secs | Property | The last time in seconds that this component was updated |
interval_secs | Property | The amount of secs that should elapse between adds |
total_adds | Property | Total number of times this component has called add on the target(s) |
update | Method |