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Class

SignalSwap

Generated GDScript class reference for ItemVault.SignalSwap.

Status
Current
Version
v1.0
Updated
2026-07-31

SignalSwap — shared connect/disconnect idiom for exported signal sources. Several initializers reimplement the "disconnect old -> assign -> connect new" setter pattern by hand (MoveOnSpawn 2D/3D, PickupAnimationPlayer). Centralizing it here keeps the three copies in lockstep and adds the freed-instance guard the original copies lacked (M10 from the audit): if the old source was freed between setter calls, disconnecting it would error, so we skip the disconnect when it is no longer a valid instance. Usage in an exported setter: @export var spawner: SceneSpawner2D: set(value): SignalSwap.reassign(spawner, value, "spawned", _on_spawned) spawner = value

Source: addons/item_vault/scene_spawner/signal_swap.gd

Syntax

class SignalSwap extends RefCounted

Members

NameKindSummary
reassignMethod