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Class

InventoryAccessSettings

Generated GDScript class reference for ItemVault.InventoryAccessSettings.

Status
Current
Version
v1.0
Updated
2026-07-31

Settings that define how items are added or removed to a system agnostic inventory Recommended to save this resource and shared across the project if every game object uses the same inventory for items management

Source: addons/item_vault/settings/inventory_access_settings.gd

Syntax

class InventoryAccessSettings extends Resource

Members

NameKindSummary
method_get_contentsPropertyFunction to call to get the contents of the inventory
method_removePropertyWhat to call to remove an item (or stack) from the inventory [br][br] Parameter is one 'item' or 'stack'. Whatever is stored in sequence in the inventory.
prop_inventoryPropertyName of the property on the targeted node that points to the actual inventory object (Resource or otherwise). [br][br] Leave blank if the target node itself is the inventory.
method_addPropertyThe method to try on the inventory to add the picked up items to the inventory Parameter should be the Item type, and the count : int to be added