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Source: addons/calendar_time/ui/time_speed/game_clock_speed_slider.gd
Syntax
class GameClockSpeedSlider extends SliderMembers
| Name | Kind | Summary |
|---|---|---|
slider_time_multipliers | Property | Slider for controlling one GameClock's runtime speed multiplier. Keep this slider and its parent control in PROCESS_MODE_ALWAYS. If either is left to inherit pause mode, the UI can stop receiving input after the engine playback control pauses the SceneTree, leaving players unable to resume. Time speed values for ticks in the slider. |
unpause_requested | Event | Emitted when this control resumes the SceneTree. Demo UI can use this to let the engine playback control restore its last running speed and visual label. |
speed_prefix | Property | |
unpause_tree_on_speed_change | Property | Selecting any non-paused clock speed resumes the SceneTree by default so the calendar-speed control can act as a visible resume control in the demo. |
clock | Property | Clock whose timeline is controlled. This intentionally does not touch Engine.time_scale. |
label | Property | |
value_label | Property | |
current_speed | Property | |
multiplier_idx | Property | |
idx | Property | |
set_label | Method | |
value_text | Property | |
CLOCK_SPEED_MULTIPLIER | Field | |
to_dict | Method | |
dict | Property | |
from_dict | Method | |
saved_scale | Property | |
idx | Property |
Source
addons/calendar_time/ui/time_speed/game_clock_speed_slider.gd
Plugin docs root:gdscript/plugins/calendar_time_dev/docs