ClockGroup — save/load coordination across multiple clocks. Owned by TimeHost; not a separately-authored .tres. Holds Array[GameClock] and provides save_all, load_all, and advance_all. Not a save target itself — see GameClock.advance_to_next_day for per-clock days.
Source: addons/calendar_time/game_time/state/clock_group.gd
Syntax
class ClockGroup extends RefCountedMembers
| Name | Kind | Summary |
|---|---|---|
clocks | Property | The clocks this group aggregates. Order is preserved in save/load. |
save_key | Property | The key under which this group's clock dicts are namespaced in the save dict. Defaults to `"clocks"` so a single-group game gets correct namespacing by default. Set to a per-group unique string when you have multiple `ClockGroup`s whose save dicts might be merged. |
save_all | Method | |
load_all | Method | |
advance_all | Method |