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Class

CalendarTimeSemanticCommands

Generated GDScript class reference for CalendarTime.CalendarTimeSemanticCommands.

Status
Current
Version
v2.1.1
Source updated
2026-08-09
Generated on
2026-09-26

Narrow, stateless command surface over the public Calendar Time API. Every command routes through a supported public GameClock / GameCalendar method. It never mutates implementation-private state. One stable contract can back a future developer console, the godot-tools runtime adapter, focused test fixtures, and game-local tooling. The console, tests, and the adapter are different front ends over the same domain operations. All commands here are production-safe public operations. Development-only fixture commands deliberately live outside this class, so release-facing surfaces never carry them.

Source: addons/calendar_time/semantic/calendar_time_semantic_commands.gd

Syntax

class CalendarTimeSemanticCommands extends RefCounted

Members

NameKindSummary
is_readyMethod
is_pausedMethod
snapshotMethod
advance_microsecondsMethod
advance_game_secondsMethod
advance_to_next_dayMethod
set_speedMethod
pauseMethod
resumeMethod
save_stateMethod
restore_stateMethod