Narrow, stateless command surface over the public Calendar Time API. Every command routes through a supported public GameClock / GameCalendar method. It never mutates implementation-private state. One stable contract can back a future developer console, the godot-tools runtime adapter, focused test fixtures, and game-local tooling. The console, tests, and the adapter are different front ends over the same domain operations. All commands here are production-safe public operations. Development-only fixture commands deliberately live outside this class, so release-facing surfaces never carry them.
Source: addons/calendar_time/semantic/calendar_time_semantic_commands.gd
Syntax
class CalendarTimeSemanticCommands extends RefCountedMembers
| Name | Kind | Summary |
|---|---|---|
is_ready | Method | |
is_paused | Method | |
snapshot | Method | |
advance_microseconds | Method | |
advance_game_seconds | Method | |
advance_to_next_day | Method | |
set_speed | Method | |
pause | Method | |
resume | Method | |
save_state | Method | |
restore_state | Method |