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Class

MoveValidation3D

Generated GDScript class reference for GridPlacement.MoveValidation3D.

Status
Current
Version
v6.2.1
Source updated
2026-09-24
Generated on
2026-10-22

Explicit validation authority for 3D moves. Evaluates authored move rules (PlacementRule) headlessly through the shared PlacementRuleValidationLogic contract — no indicator manager, no authored demo scene, no visual preview state required. Presentation layers (IndicatorManager3D quads, ghost tint) consume verdicts; they never own them. Scope: authored rule policy only. Structural 3D policy (occupancy, grounding, sockets) stays single-sourced in PlacementValidation3D / ObjectPlacementService3D, and dimensional scene effects (projection commit/rollback) stay with the host dispatch. This authority therefore introduces no second occupancy truth and duplicates no host rule logic: the host keeps its scene-context gates (smooth occupancy, grounding, projection commit) while this authority owns the move-rule verdict that [ManipulationService3D.try_placement] commits on.

Source: addons/grid_placement/systems/manipulation/move_validation_3d.gd

Syntax

class MoveValidation3D extends RefCounted

Members

NameKindSummary
set_base_rulesMethod
validate_move_rulesMethod
combinedProperty
setup_issuesProperty
resultsProperty