Skip to content

Class

TerrainLayerRouting

Generated GDScript class reference for GridPlacement.TerrainLayerRouting.

Status
Current
Version
v6.1.0
Source updated
2026-09-24
Generated on
2026-09-23

Single resolver for the TileMapLayer a terrain paints onto. Both the host targeting/preview path (GridPlacementHost) and the paint service (TerrainPlacementService2D) call this, so a ghost always previews on the same layer its commit will paint. Resolution order: entry [member TilePlacementEntry.target_layer_name] -> palette [member TerrainPalette.default_target_layer_name] -> default map. The resolver never invents a new authority: it reads entry/palette data that the game authored and the maps the session declared in [member GridTargetingState.maps].

Source: addons/grid_placement/systems/building/terrain/terrain_layer_routing.gd

Syntax

class TerrainLayerRouting extends RefCounted

Members

NameKindSummary
resolveMethod
wantedProperty
terrainProperty