Decides whether a pointer press lands on UI and must not become a world click. Production positioners raycast in _input, which runs before the GUI consumes the event; without this check a catalog click whose ray hits a cell would emit a world click (spurious placement plus action-log failure lines). The live answer comes from the viewport hover state. Games whose UI never drives viewport hover inject a custom policy, and headless tests (hover needs a display) inject a stub.
Source: addons/grid_placement/systems/grid_targeting/positioner_ui_policy.gd
Syntax
class PositionerUIPolicy extends RefCountedMembers
| Name | Kind | Summary |
|---|---|---|
is_over_ui | Method |