Creates and positions rule-check indicators for placement validation. Instances normally live under IndicatorManager, the scene-tree parent for rule-check indicators; manipulated objects belong under ManipulationParent. Collision results arrive as absolute tile positions and are converted to offsets relative to the test object, so indicators follow it when it moves. Guides: guides/placement-workflow.md, guides/custom-placement-rules.md
Source: addons/grid_placement/placement/manager/components/indicator_factory_2d.gd
Syntax
class IndicatorFactory2D extends RefCountedMembers
| Name | Kind | Summary |
|---|---|---|
clear_static_state | Method | |
DEFAULT_Z_INDEX | Field | Default indicator z_index, below the placement preview ghost ([member PlacementSettings.preview_instance_z_index], default 200) so the object silhouette stays readable. Overridable via [member PlacementSettings.indicator_z_index]. |
generate_indicators | Method | |
indicators | Property | |
rules | Property | |
indicator | Property | |
target_map | Property | |
positioner_tile | Property | |
target_tile | Property | |
create_indicator | Method | |
indicator | Property | |
shape_val | Property | |
template_key | Property |