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Source: addons/calendar_time/game_time/ui/action_progress.gd
Syntax
class ActionProgress extends ControlMembers
| Name | Kind | Summary |
|---|---|---|
updated | Event | UI for showing and updating the progress_bar of an action works through game time instead of regular time so all updates are multiplied by the game speed. Pairs with `GameTimeProgress.updated(progress)` so consumers can wire a single uniform contract for "anything with progress" regardless of which subclass they receive. Progress-driven UI (loading bars, action timers) can listen on `updated` instead of polling `_process`. |
finished | Event | Emitted when the gather has finished the timer duration successfully. |
update_frequency | Property | How often to update progress_bar visuals. If 0, it will update on every process frame |
progress_bar | Property | |
finish_time | Property | |
progress_time | Property | |
time_since_update | Property | |
game_delta | Property | |
finished_emitted_set | Method | |
start | Method | |
pause | Method | |
cancel | Method | |
update | Method | |
is_finished | Method |
Source
addons/calendar_time/game_time/ui/action_progress.gd
Plugin docs root:gdscript/plugins/calendar_time_dev/docs