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Class

TerrainPaletteUI

Generated GDScript class reference for GridPlacement.TerrainPaletteUI.

Status
Draft
Version
v6.0
Updated
Development docs generated from GDScript source

This is unreleased documentation in active development. APIs, class names, and behavior may change before the final release.

Editor-facing UI (PlacementControl) for picking the active terrain and brush mode. Emits terrain_selected when the user picks a terrain and valid_changed when the selection becomes valid/invalid; wire to GridTargetingState + PlacementSession.

Source: addons/grid_placement/ui/terrain/terrain_palette_ui.gd

Syntax

class TerrainPaletteUI extends PlacementControl

Members

NameKindSummary
terrain_selectedEvent
valid_changedEvent
terrain_paletteProperty
grid_columnsProperty
terrain_entry_templateProperty
fixed_template_heightProperty
hide_ui_on_selectionProperty
ui_rootProperty
grid_containerProperty
brush_shape_containerProperty
resolve_placement_dependenciesMethod
statesProperty
resolve_placement_runtimeMethod
foundProperty
config_pathProperty
freshProperty
rebuildMethod
issuesProperty
clearMethod
get_runtime_issuesMethod
issuesProperty
has_paletteProperty
tile_setProperty
tileset_terrainsProperty
palette_entriesProperty
tile_setProperty
catalogProperty
available_namesProperty
seenProperty
entryProperty
resolvedProperty
entry_viewProperty
display_nameProperty
entry_nodeProperty
entryProperty
catalogProperty
entryProperty
selectedProperty
current_shapeProperty
shape_defsProperty
buttonProperty
shapeProperty
styleProperty
labelProperty
labelProperty