Placement rule that delegates cell/world blocking facts to an injected 2D provider instead of assuming one physics backend inside Grid Placement. A game can provide Godot Physics, Avian 2D, simulation, or stubbed facts via [PlacementWorldFactsProvider2D]. The plugin only consumes the provider report.
Source: addons/grid_placement/placement/placement_rules/template_rules/provider_cell_block_rule_2d.gd
Syntax
class ProviderCellBlockRule2D extends TilePaintRuleMembers
| Name | Kind | Summary |
|---|---|---|
error_message | Property | |
get_supported_actions | Method | |
validate_cell | Method | |
provider | Property | |
reason | Property | |
validate_placement | Method | |
ctx | Property |