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Class

PlacementLevelContext

Generated GDScript class reference for GridPlacement.PlacementLevelContext.

Status
Current
Version
v6.0
Source updated
2026-09-04
Generated on
2026-09-06

Organizes object requirements for building onto a game level for PlacementCompositeContainers

Source: addons/grid_placement/components/placement_level_context.gd

Syntax

class PlacementLevelContext extends PlacementGameNode

Members

NameKindSummary
target_mapPropertyThe TileMapLayer to use as the tile selection target for the grid targeting_state
mapsPropertyAll maps in the game level.[br][br] Optional for single-layer levels: when left empty, [member target_map] is used as the only known map. List every gameplay-relevant TileMapLayer here once the level paints feature terrains onto their own layers. Sets this data on the targeting_state.maps during gameplay
objects_parentPropertyWhere objects should be placed into the scene under in the scene hierarchy
resolve_placement_dependenciesMethod
apply_toMethod
get_editor_issuesMethod
get_runtime_issuesMethod