Draft — Unreleased:This page is in active development. APIs, class names, and behavior may change before the release is finalized. Use it as a preview of what's coming — not as a stable integration target.
Holds references to all settings resources for grid building operations
Source: addons/grid_placement/resources/settings/grid_placement_settings.gd
Syntax
class GridPlacementSettings extends PlacementResourceMembers
| Name | Kind | Summary |
|---|---|---|
dimensions | Property | Grid dimension mode: Dimensions.DIMENSIONS_2D (default) or Dimensions.DIMENSIONS_3D (opt-in). When set to DIMENSIONS_3D the host routes targeting to [GridMap] instead of [TileMapLayer]. |
building | Property | Holds all of the settings for parameters, input actions, etc for building / placing objects inside of the game |
manipulation | Property | ## Settings concerning moving objects within the game world |
targeting | Property | Settings related to targeting tiles and the pathing that goes between them |
visual | Property | Settings for how grid building should display visual information like UI elements to the player. |
action_log | Property | Settings that control how the action log UI functions |
placement_rules | Property | The base rules that apply to all placement (initial build or adjust from one spot to another) |
runtime_checks | Property | Extra flags for checking specific systems at runtime |
debug | Property | Settings concerning debugging GridBuilder plugin issues |
get_editor_issues | Method | |
issues | Property | |
get_runtime_issues | Method | |
issues | Property |
Source
addons/grid_placement/resources/settings/grid_placement_settings.gd
Plugin docs root:gdscript/plugins/grid_placement_dev/docs