Draft — Unreleased:This page is in active development. APIs, class names, and behavior may change before the release is finalized. Use it as a preview of what's coming — not as a stable integration target.
Source: addons/item_vault/drops/drops_table.gd
Syntax
class DropsTable extends ResourceMembers
| Name | Kind | Summary |
|---|---|---|
possible_drops | Property | Defines odds for each item to be dropped into the game world. The item pickups that can be dropped. |
guaranteed_drops | Property | Minimum number of drops that will come from the table per generation. Will repeat generating items until this number is met. |
combined_odds | Property | Whether odds should be tallied together and then rolled for one possible item rather than individually rolling for each item. [br][br] Effectively this means the odds of each are in relation to each other and no longer a raw percentage. Ex, if one has odds 2.0 and one has odds 1.0 then the 2.0 is 66.7% likely, and the 1.0 is 33.3% likely to drop but one of them will definitely drop per each call to generate drops. |
has_possible_drops | Method | |
stack_from | Method |
Source
addons/item_vault/drops/drops_table.gd
Plugin docs root:gdscript/plugins/item_vault_dev/addons/item_vault/guides