Computes the grid cells a 3D node's collision shape occupies, with caching. Call get_tile_offsets_for_collision() with a Node3D and GridMap; results are memoized by a GeometryCacheManager3D key so repeated queries are cheap.
Source: addons/grid_placement/placement/manager/components/mapper/collision_processor_3d.gd
Syntax
class CollisionProcessor3D extends RefCountedMembers
| Name | Kind | Summary |
|---|---|---|
get_tile_offsets_for_collision | Method | |
cache_key | Property | |
offsets | Property | |
offsets | Property | |
owner_count | Property | |
owner_id | Property | |
owner_transform | Property | |
shape_count | Property | |
shape | Property | |
shape_offsets | Property | |
shape | Property | |
global_transform | Property | |
invalidate_cache | Method |